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Counter-Strike

746 days ago
Config

Launch Options

-novid -high +exec ayusha03.cfg -lv +mat_queue_mode 2 -noaafonts +cl_forcepreload 1 -noipx -nojoy -nosync +fps_max 0

Crosshair

cl_crosshairgap -3;cl_crosshair_outlinethickness 1;cl_crosshaircolor_r 250;cl_crosshaircolor_g 250;cl_crosshaircolor_b 250;cl_crosshairalpha 250;cl_crosshair_dynamic_splitdist 1;cl_fixedcrosshairgap 3;cl_crosshaircolor 5;cl_crosshair_dynamic_splitalpha_innermod 1;cl_crosshair_dynamic_splitalpha_outermod 0.5;cl_crosshair_dynamic_maxdist_splitratio 0.35;cl_crosshairusealpha true;cl_crosshairstyle 4;cl_crosshairsize 2

Viewmodel

viewmodel_fov 68;viewmodel_offset_x 2.5;viewmodel_offset_z -1.5

HUD

hud_scaling 0.6;cl_showloadout true

Radar

cl_hud_radar_scale 1.3;cl_radar_scale 0.35;cl_radar_rotate true;cl_radar_icon_scale_min 0.4

unbindall mp_teamname_1 sv_pure_allow_loose_file_loads 1 sv_pure_allow_missing_files 1 cl_downloadfilter all //settings //defolt m_mousespeed 0 cl_cmdrate 128 cl_updaterate 128 rate 786432 cl_lagcompensation 1 cl_interpolate 1 cl_interp_ratio 2 cl_interp 0.031 cl_predict 1 cl_predictweapons 1 volume "1" sensitivity "1.35" zoom_sensitivity_ratio_mouse "1.5" gameinstructor_enable 0 cl_autowepswitch "0" voice_scale "0.35" crosshair 1 fps_max 0 cl_disablefreezecam 1 cl_disablehtmlmotd 1 cl_showhelp 0 cl_autohelp 0 cl_forcepreload 0 mat_queue_mode 2 r_drawtracers_firstperson 1 m_rawinput "1" r_dynamic 1 cl_freezecameffects_showholiday 0 sv_forcepreload 0 gameinstructor_enable 0 mat_monitorgamma 2.2 mat_monitorgamma_tv_enabled 1 mm_dedicated_search_maxping "90" snd_mute_losefocus "0" sv_ignoregrenaderadio 1 cl_use_opens_buy_menu "0" //crosshair cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "0.35" cl_crosshair_dynamic_splitalpha_innermod "1" cl_crosshair_dynamic_splitalpha_outermod "0.5" cl_crosshair_dynamic_splitdist "1" cl_crosshair_friendly_warning "0" cl_crosshair_outlinethickness "1" cl_crosshair_sniper_show_normal_inaccuracy "0" cl_crosshair_sniper_width "1" cl_crosshair_t "0" cl_crosshairalpha "250" cl_crosshaircolor "5" cl_crosshaircolor_b "250" cl_crosshaircolor_g "250" cl_crosshaircolor_r "250" cl_crosshairdot "0" cl_crosshairgap "-3" cl_crosshairgap_useweaponvalue "0" cl_crosshairscale "600" cl_crosshairsize "2" cl_crosshairstyle "4" cl_crosshairthickness "0" cl_crosshairusealpha "1" cl_fixedcrosshairgap "3" cl_crosshair_friendly_warning "1" //view model [1] cl_viewmodel_shift_left_amt "0.500000" cl_viewmodel_shift_right_amt "0.250000" viewmodel_fov "68" viewmodel_offset_x "2.5" viewmodel_offset_y "0" viewmodel_offset_z "-1.5" viewmodel_presetpos "0" viewmodel_recoil "1.0" //view model [2] cl_bob_lower_amt "21" cl_bobamt_lat "0.4" cl_bobamt_vert "0.25" cl_bobcycle "0.98" //hud cl_hud_background_alpha "1.000000" cl_hud_bomb_under_radar "1" cl_hud_color "0" cl_hud_healthammo_style "0" cl_hud_playercount_pos "1" cl_hud_playercount_showcount "1" cl_hud_radar_scale "1.300000" hud_scaling "0.600000" hud_showtargetid "1" hud_takesshots "0" cl_radar_always_centered "0" cl_radar_icon_scale_min "0.400000" cl_radar_rotate "1" cl_radar_scale "0.350000" cl_radar_square_with_scoreboard "0" cl_radar_always_centered "0" cl_radar_icon_scale_min "0.400000" cl_radar_rotate "1" cl_radar_scale "0.350000" cl_radar_square_with_scoreboard "0" net_graph "1" net_graphpos "1" net_graphproportionalfont "0" cl_show_clan_in_death_notice 0 cl_showloadout 1 cl_teammate_colors_show 2 //binds //mouse bind "MOUSE1" "+attack1" bind "MOUSE2" "+attack2" bind "MOUSE3" "player_ping" bind "MOUSE4" "+voicerecord" bind "MOUSE5" "-" bind "MWHEELUP" "+jump" bind "MWHEELDOWN" "+jump" //numbers bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "noclip" bind "7" "-" bind "8" "-" bind "9" " -left; playvol buttons\weapon_confirm 1" bind "0" " +left; playvol buttons\button2 1" //keyboard [1] bind "a" "+moveleft; r_cleardecals" bind "b" "buymenu" bind "c" "+spin" bind "d" "+moveright; r_cleardecals" bind "e" "+pickuse" bind "f" "+lookatweapon" bind "g" "drop" bind "h" "slot12" bind "i" "+radialradio" bind "j" "cl_sim_grenade_trajectory" bind "k" "sv_rethrow_last_grenade" bind "l" "say suck my Ɑ͞ ̶͞ ̶̶͞͞ ̶̶͞͞ ̶̶͞͞ ̶̶͞͞ ̶̶͞͞ ̶̶͞͞ ̶̶͞͞ ﻝﮞ" bind "m" "teammenu" bind "n" "say unlu4ka♥" bind "o" "+radialradio2" bind "p" "+radialradio3" bind "q" "+knife" bind "r" "+reload" bind "s" "+back; r_cleardecals" bind "t" "+spray_menu" bind "u" "messagemode2" bind "v" "+jumpthrow" bind "w" "+forward; r_cleardecals" bind "x" "use weapon_c4; drop" bind "y" "messagemode" bind "z" "radio2" //keyboard [2] bind "`" "toggleconsole" bind "[" "toggle cl_crosshaircolor 1 2 3 4 5 0" bind "]" "toggle cl_hud_color 0 1 2 3 4 5 6 7 8 9 10" bind "," "radio3" bind "." "clutch_mode_toggle" bind "/" "getout" bind "'" "say easy♥" //keyboard [3] bind "escape" "cancelselect" bind "tab" "+showscores" bind "capslock" "+quickinv" bind "shift" "+speed; lookfr; r_cleardecals" bind "ctrl" "+duck" bind "alt" "toggle cl_righthand" bind "space" "+jumpduck" bind "ralt" "-" bind "rctrl" "exec ayusha03 ; playvol ui\panorama\game_ready_02.wav 1" bind "rshift" "exec viewmodel03defolt ; playvol ui\panorama\game_ready_02.wav 1" bind "enter" "radarbind; playvol ui\panorama\game_ready_01.wav 1" bind "backspace" "exec 03_runthrow; playvol ui\panorama\game_ready_01.wav 1" //f0 bind "F1" "-" bind "F2" "-" bind "F3" "player_ping" bind "F4" "radio1" bind "F5" "radio" bind "F6" "weapon_recoil_suppression_shots 500; weapon_recoil_scale 0; weapon_recoil_decay1_exp 9999; weapon_recoil_decay2_lin 99999; weapon_recoil_decay2_exp 99999; weapon_recoil_cooldown 0; weapon_debug_spread_gap 1; weapon_accuracy_nospread 1" bind "F7" "weapon_recoil_suppression_shots 4; weapon_recoil_scale 2; weapon_recoil_decay1_exp 3.5; weapon_recoil_decay2_lin 18; weapon_recoil_decay2_exp 8; weapon_recoil_cooldown 0.55; weapon_debug_spread_gap 0.67; weapon_accuracy_nospread 0" bind "F8" "ignorerad; ignoremsg" bind "F9" "sv_enablebunnyhopping 0; sv_autobunnyhopping 0; sv_staminajumpcost 0.080; sv_staminalandcost 0.050; sv_airaccelerate 12; sv_maxspeed 320" bind "F10" "sv_enablebunnyhopping 1;sv_autobunnyhopping 1;sv_staminajumpcost 0;sv_staminalandcost 0;sv_airaccelerate 999;sv_maxspeed 999" //numpad [buy] bind "KP_INS" "buy ak47" bind "KP_END" "buy vest" bind "KP_DOWNARROW" "buy vesthelm" bind "KP_PGDN" "buy defuser" bind "KP_LEFTARROW" "buy hegrenade" bind "KP_5" "buy smokegrenade" bind "KP_RIGHTARROW" "buy flashbang" bind "KP_HOME" "buy molotov; buy incgrenade" bind "KP_UPARROW" "buy mac10; buy mp9" bind "KP_PGUP" "buy awp" bind "KP_PLUS" "buy p250" bind "KP_ENTER" "buy deagle" bind "KP_MINUS" "buy famas; buy galilar" bind "KP_MILTIPLY" "toggle cl_crosshair_t 1 0" bind "KP_SLASH" "toggle cl_crosshairdot 0 1" bind "KP_DEL" "buy fn57" //numpad [+dop] bind "PGDN" "incrementvar cl_crosshairthickness -200 200 -0.5" bind "PGUP" "incrementvar cl_crosshairthickness -200 200 0.5" bind "HOME" "quit prompt" bind "END" "disconnect; clear" bind "DEL" "disconnect; clear" bind "INS" "toggle volume 0.0 0.1" //alias //quik switch alias "+knife" "slot3" alias "-knife" "lastinv" bind "q" "+knife" //crosshair color when moving alias "" "+attack; cl_crosshaircolor red" alias "" "-attack; cl_crosshaircolor 5" //jumpthrow alias "+jumpthrow" "+jump;-attack" alias "-jumpthrow" "-jump" bind "v" "+jumpthrow" //spin bot alias "+spin" "m_yaw 0.2" alias "-spin" "m_yaw 0.022" bind "c" "+spin" //+jumpduck alias "+jumpduck" "+duck; +jump" alias "-jumpduck" "-duck; -jump" bind "space" "+jumpduck" //pickuse alias "+pickuse" "cl_autowepswitch 1; +use" alias "-pickuse" "-use; cl_autowepswitch 0" bind "e" "+pickuse" //sound on shift alias "+walkvol" "incrementvar volume 0 1 0.1; +speed" alias "-walkvol" "incrementvar volume 0 1 -0.1; -speed" bind "shift" "+speed; lookfr; r_cleardecals" //team equipment alias "lookfr" "info_on" alias "info_on" "+cl_show_team_equipment; alias lookfr info_off" alias "info_off" "-cl_show_team_equipment; alias lookfr info_on" bind "shift" "+speed; lookfr; r_cleardecals" //arrow bind "leftarrow" "incrementvar cl_crosshairsize 0 500 -0.5" bind "rightarrow" "incrementvar cl_crosshairsize 0 500 0.5" bind "uparrow" "incrementvar cl_crosshairgap -200 200 1" bind "downarrow" "incrementvar cl_crosshairgap -200 200 -1" //radar +- alias "radarbind" "radarbind2"; alias "radarbind2" "radar1"; alias "radar1" "cl_radar_scale 0.35; alias radarbind2 radar2"; alias "radar2" "cl_radar_scale 0.7; alias radarbind2 radar1"; bind "enter" "radarbind; playvol ui\panorama\game_ready_01.wav 1" //raskid alias smokelines smoke+; alias smoke+ "alias smokelines smoke-; cl_crosshairsize 1337; cl_crosshairdot 1; cl_crosshairgap 1;" alias smoke- "alias smokelines smoke+; cl_crosshairsize 2; cl_crosshairdot 0; cl_crosshairgap -3;" //mute bind "-" "voice_enable 0; cl_chatfilters 0; cl_mute_enemy_team 1; playvol buttons\button10.wav 1" bind "=" "voice_enable 1; cl_chatfilters 63; cl_mute_enemy_team 0; playvol buttons\button14.wav 1" //more //damage developer "1" con_filter_enable 1 con_filter_enable 2 con_filter_text_out Player: con_filter_text Damage log_color General 6495EDFF //sound snd_deathcamera_volume "0.000000" snd_duckerattacktime "0.5" snd_duckerreleasetime "2.5" snd_duckerthreshold "0.15" snd_ducking_off "1" snd_ducktovolume "0.55" snd_dzmusic_volume "0.000000" snd_hrtf_distance_behind "100" snd_hrtf_voice_delay "0.1" snd_hwcompat "0" snd_mapobjective_volume "0.000000" snd_menumusic_volume "0.000000" snd_mix_async "1" snd_mix_async_onetime_reset "1" snd_mixahead "0.025" snd_music_selection "1" snd_music_volume_onetime_reset_2 "1" snd_musicvolume_multiplier_inoverlay "0.1" snd_mute_mvp_music_live_players "0" snd_mvp_volume "0.000000" snd_pitchquality "1" snd_roundend_volume "0.000000" snd_roundstart_volume "0.000000" snd_surround_speakers "-1" snd_tensecondwarning_volume "0.010000" sound_device_override "" //console alias "!vk" "clear; echo https://vk.com/zhuma1s1nba" alias "!ds" "clear; echo .aech#3994" alias "!beseda" "clear; echo https://vk.me/join/AJQ1d/c1eRl2Q0m5uH7WMcwN" alias "hudoff" "cl_draw_only_deathnotices 1; crosshair 0; r_drawviewmodel 0" alias "hudon" "cl_draw_only_deathnotices 0; crosshair 1; r_drawviewmodel 1" alias "fps" "snd_deb
Mouse Settings
DPI 800
Mouse Sensitivity 1.35
Zoom Sensitivity Multiplier
Polling rate 1000 Hz
m_yaw
Video Settings
Brightness
Scaling mode Stretched
Aspect Ratio
Resolution
Display Mode
Refresh Rate
Advanced Video
Boost Player Contrast
V-Sync
Multisampling Anti-Aliasing Mode
Global Shadow Quality
Model / Texture Detail
Texture Filtering Mode
Shader Detail
Particle Detail
Ambient Occlusion
High Dynamic Range
FidelityFX Super Resolution
NVIDIA Reflex Low Latency
Binds
Toggle Inventory Display
Move Forward w
Move Backward s
Move Left (strafe) 0
Move Right (strafe)
Walk
Duck ctrl
Jump mwheelupmwheeldown
Use
Fire
Secondary Fire mouse2
Reload r
Radial Weapon Menu capslock
Select Previous Weapon
Select Next Weapon
Last Weapon Used
Drop Weapon g
Inspect Weapon f
Switch Viewmodel Left/Right Hand
Buy Menu b
Autobuy
Rebuy
Primary Weapon 1
Secondary Weapon 2
Melee Weapons 3
Cycle Grenades 4
Explosives & Traps 5
HE Grenade
Flashbang
Smoke Grenade
Decoy Grenade
Molotov Cocktail / Incendiary Grenade
Zeus x27
Medi-Shot h
Utility Items
Graffiti Menu t
Scoreboard tab
Show Team Equipment
Toggle Radar Zoom
Call Vote
Choose Team m
Toggle Console `
Player Ping mouse3f3
Radio Message f5
Command Radio Message f4
Standard Radio Message z
Report Radio Message ,
Team Message u
Chat Message y
Use Microphone mouse4
Temporarily Disable Incoming Chat .
Chat Wheel 1 i
Chat Wheel 2 o
Chat Wheel 3 p