NAZUMZK
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Counter-Strike 2
🕒 24 hours ago
Config
Launch Options
+cl_forcepreload 1 -high -console -fullscreen -novid -refresh 360 -w 1920 -h 1080
Crosshair
CSGO-xHXtB-3sPkm-MLno8-GLBwi-bueKP
Viewmodel
viewmodel_fov 68;viewmodel_offset_x 2.5;viewmodel_offset_y 0;viewmodel_offset_z -1.5;cl_righthand 1;viewmodel_presetpos 2
HUD
hud_scaling 0.95;cl_hud_color 1;cl_showloadout 1;safezonex 1;safezoney 1
Radar
cl_hud_radar_scale 0.91;cl_radar_scale 0.4;cl_radar_always_centered 1;cl_radar_rotate 1;cl_radar_icon_scale_min 1
1920x1080 /NATIVE/
(BenQ XL2566K 360Hz Monitor Settings):
- DyAc+: Off
- Mode: Standard
- Brightness: 100
- Contrast: 50
- Black eQualizer: 7
- Sharpness: 7
- Color Vibrance: 20
- Gamma: 3
- Color Temperature: User Define (R: 95, G: 95, B: 95)
- AMA: High
NVIDIA Settings:
Color Vibrance: 50%
Shader Cache Size: UNLIMITED
Texture Filtering - Quality: High Performance
DPI | 400 |
Mouse Sensitivity | 1.8 |
Zoom Sensitivity Multiplier | 1 |
HZ | 1000 Hz |
m_yaw | 0.022 |
Pointer Speed (Windows) | 6 / 11 |
EDPI | 720 |
cm/360° | 57.73 cm |
Brightness | 93% |
Aspect Ratio | 16:9 |
Resolution | 1920x1080 |
Display Mode | Fullscreen |
Refresh Rate | 360 Hz |
Boost Player Contrast | Enabled |
Wait for Vertical Sync | Disabled |
Multisampling Anti-Aliasing Mode | 8x MSAA |
Global Shadow Quality | High |
Model / Texture Detail | Medium |
Texture Filtering Mode | Bilinear |
Shader Detail | Low |
Particle Detail | Low |
Ambient Occlusion | Medium |
High Dynamic Range | Performance |
FidelityFX Super Resolution | Disabled (Highest Quality) |
NVIDIA Reflex Low Latency | Enabled |