"RadioPanel.txt"
{

//"SFUI_StandardRadio"
//"SFUI_GroupRadio"	
//"SFUI_ReportRadio"	
	"Groups"
	{
		"common"
		{
			"hotkey"	"0"
			"title"	"#SFUI_CommonRadio"
			"timeout"	"5"

			"Commands"
			{
				"roger"
				{
					"hotkey"	"1"
					"label"	"#SFUI_Radio_Roger"
					"cmd"	"roger"
				}
				
				"negative"
				{
					"hotkey"	"2"
					"label"	"#SFUI_Radio_Negative"
					"cmd"	"negative"
				}
				
				"cheer"
				{
					"hotkey"	"3"
					"label"	"#SFUI_Radio_Cheer"
					"cmd"	"cheer"
				}
				
				"holdpos"
				{
					"hotkey"	"4"
					"label"	"#SFUI_Radio_Hold_Pos"
					"cmd"	"holdpos"
				}
				
				"followme"
				{
					"hotkey"	"5"
					"label"	"#SFUI_Radio_Follow"
					"cmd"	"followme"
				}

  				"thanks"
				{
					"hotkey"	"6"
					"label"	"#SFUI_Radio_Thanks"
					"cmd"	"thanks"
				}

			}
		}

		"standard"
		{
			"hotkey"	"1"
			"title"	"报告类无线电-Emo"
			"timeout"	"5"
			
			"Commands"
			{
				"go_a"
				{
					"hotkey"	"1"
					"label"	"[A点集合]"
					"cmd"	"go_a"
				}
				
				"go_b"
				{
					"hotkey"	"2"
					"label"	"[B点集合]"
					"cmd"	"go_b"
				}
				
				"go"
				{
					"hotkey"	"3"
					"label"	"发现敌人"
					"cmd"	"enemyspot"
				}
				
				"fallback"
				{
					"hotkey"	"4"
					"label"	"[发现炸弹]"
					"cmd"	"say_team 【发现c4炸弹】;playerchatwheel SpottedLooseBomb Chatwheel_droppedbomb"
				}

				"holdpos"
				{
					"hotkey"	"5"
					"label"	"[饿啊，我需要支援]"
					"cmd"	"playerchatwheel help Chatwheel_help
"
				}
				
				"followme"
				{
					"hotkey"	"6"
					"label"	"区域安全"
					"cmd"	"sectorclear"
				}
				
				"sticktog"
				{
					"hotkey"	"7"
					"label"	"[回合开始]"
					"cmd"	"playerchatwheel Guardian.RoundStart QAQ"
				}
				
				"followme"
				{
					"hotkey"	"8"
					"label"	"[继续保持]"
					"cmd"	"playerchatwheel Guardian.HalfwayThere Orz"
				}
				
				"followme"
				{
					"hotkey"	"9"
					"label"	"[回合胜利]"
					"cmd"	"playerchatwheel Guardian.Victory OvO"
				}

			}
		}
		
		"group"
		{
			"hotkey"	"2"
			"title"	"命令类无线电-Emo"
			"timeout"	"5"
			
			"Commands"
			{
				"roger"
				{
					"hotkey"	"1"
					"label"	"收到"
					"cmd"	"roger"
				}
				
				"negative"
				{
					"hotkey"	"2"
					"label"	"拒绝"
					"cmd"	"negative"
				}

				"roger"
				{
					"hotkey"	"3"
					"label"	"前进"
					"cmd"	"go"
				}
				
				"roger"
				{
					"hotkey"	"4"
					"label"	"撤退"
					"cmd"	"fallback"
				}
				
				
				"cheer"
				{
					"hotkey"	"5"
					"label"	"守住这个位置"
					"cmd"	"holdpos"
				}

				"thanks"
				{
					"hotkey"	"6"
					"label"	"跟着我"
					"cmd"	"followme"
				}

				"roger"
				{
					"hotkey"	"7"
					"label"	"[海豹概率红烧鸡翅]"
					"cmd"	"playerchatwheel radio.locknload GoGoGo"
				}
				
				"roger"
				{
					"hotkey"	"8"
					"label"	"[残局大师]"
					"cmd"	"playerchatwheel LastManStanding Chatwheel_lastunitalive"
				}
								
				"roger"
				{
					"hotkey"	"9"
					"label"	"[瑟瑟发抖]"
					"cmd"	"playerchatwheel ScaredEmote QUQ"
				}
				
			}
		}
		
		"report"
		{
			"hotkey"	"3"
			"title"	"交流类无线电-Emo"
			"timeout"	"5"
			
			"Commands"
			{
				"enemyspot"
				{
					"hotkey"	"1"
					"label"	"欢呼"
					"cmd"	"cheer"
				}
				
				"enemyspot"
				{
					"hotkey"	"2"
					"label"	"谢谢"
					"cmd"	"thanks"
				}
				
				"enemyspot"
				{
					"hotkey"	"3"
					"label"	"[抱歉]"
					"cmd"	"sorry"
				}
				
				"needbackup"
				{
					"hotkey"	"4"
					"label"	"[啊~我死了]"
					"cmd"	"playerchatwheel DeathCry [X__X]"
				}
				
				"takepoint"
				{
					"hotkey"	"5"
					"label"	"[永别啦，老铁们]"
					"cmd"	"getout"
				}
				
				"sectorclear"
				{
					"hotkey"	"6"
					"label"	"[艹，别打我]"
					"cmd"	"playerchatwheel KilledFriend QvQ"
				}
				
				"inposition"
				{
					"hotkey"	"7"
					"label"	"[这把ECO]"
					"cmd"	"playerchatwheel Radio.EcoRound Chatwheel_requestecoround"
				}
				
				"inposition"
				{
					"hotkey"	"8"
					"label"	"[这把全起！]"
					"cmd"	"playerchatwheel Radio.SpendRound Chatwheel_requestspend"
				}	
					
				"inposition"
				{
					"hotkey"	"9"
					"label"	"[兄弟，发把枪]"
					"cmd"	"needrop"
				}			
			}
		}
	}
}