"lang"
{
"Language" "japanese"
"Tokens"
{ 
// -------------------------------------------------------------------------------------------
	// MATCH READY BUTTON
	
		"match_ready_accept"				"⚆_⚆"
		
	// SKILL GROUPS
	
		"skillgroup_1"						"(1/18) s1 "
		"skillgroup_2"						"(2/18) s2 "
		"skillgroup_3"						"(3/18) s3 "
		"skillgroup_4"						"(4/18) s4 "
		"skillgroup_5"						"(5/18) s5 "
		"skillgroup_6"						"(6/18) s6 "
		"skillgroup_7"						"(7/18) gn1 "
		"skillgroup_8"						"(8/18) gn2 "
		"skillgroup_9"						"(9/18) gn3 "
		"skillgroup_10"						"(10/18) gn4 "
		"skillgroup_11"						"(11/18) kalash "
		"skillgroup_12"						"(12/18) kalash2 "
		"skillgroup_13"						"(13/18) kalash3 "
		"skillgroup_14"						"(14/18) big star"
		"skillgroup_15"						"(15/18) LE"
		"skillgroup_16"						"(16/18) LEM"
		"skillgroup_17"						"(17/18) sup"
		"skillgroup_18"						"(18/18) noob"
	
	// SKILL GROUPS DANGER ZONE
	
		"skillgroup_1dangerzone"			"(1/15) LR1"
		"skillgroup_2dangerzone"			"(2/15) LR2"
		"skillgroup_3dangerzone"			"(3/15) SH1"
		"skillgroup_4dangerzone"			"(4/15) SH2"
		"skillgroup_5dangerzone"			"(5/15) WS1"
		"skillgroup_6dangerzone"			"(6/15) WS2"
		"skillgroup_7dangerzone"			"(7/15) WSE"
		"skillgroup_8dangerzone"			"(8/15) HF1I"
		"skillgroup_9dangerzone"			"(9/15) HF2"
		"skillgroup_10dangerzone"			"(10/15) HF3"
		"skillgroup_11dangerzone"			"(11/15) HFE"
		"skillgroup_12dangerzone"			"(12/15) TW"
		"skillgroup_13dangerzone"			"(13/15) EW"
		"skillgroup_14dangerzone"			"(14/15) WW"
		"skillgroup_15dangerzone"			"(15/15) THA"
	
	// PLAY OPTIONS (MENUS)
	
		"play_setting_online"				"༼ つ ◕_◕ ༽つ"
		"play_setting_offline"				"With bots"
		"play_setting_training_course"		"Training"
		"play_setting_workshop"				"Workshop"
		"play_setting_community"			"Community"
		
	// INVENTORY TEAM INFO
	
		"CSGO_Inventory_Team_Any"			""
		"CSGO_Inventory_Team_CT"			""
		"CSGO_Inventory_Team_T"				""
		
	// INVENTORY EXTERIOR
		
		"SFUI_InvTooltip_Wear_Amount_0"		"FN (5)"
		"SFUI_InvTooltip_Wear_Amount_1"		"MW (4)"
		"SFUI_InvTooltip_Wear_Amount_2"		"FT (3)"
		"SFUI_InvTooltip_Wear_Amount_3"		"WW (2)"
		"SFUI_InvTooltip_Wear_Amount_4"		"BS (1)"
		
	// NOW PLAYING INFORMATION (IN-GAME)
	
		"SFUI_NowPlaying_T"					"Let's go to the tape"
		"SFUI_NowPlaying_CT"				"Guarding points"
		"SFUI_Notice_Hint_Bot_Takeover"		"PLAYING AS BOT %s1."
	
	// WARNING & INFO MESSAGES (IN-GAME)
		
		"Cstrike_TitlesTXT_Bomb_Defused"	""
		"Cstrike_TitlesTXT_Bomb_Planted"	"bomb(%s1 seconds left)"
		"SFUI_Notice_Got_Bomb"				"have bomb - noob"
		"SFUI_Notice_YouDroppedWeapon"		"drop %s1"
		
	// LOADING SCREEN
		
		"LoadingProgress_SpawningServer"	"(0%) Starting local game server..."
		"LoadingProgress_ProcessServerInfo"	"(10%) Retrieving server info..."
		"LoadingProgress_LoadMap"			"(10%) Loading world..."
		"LoadingProgress_PrecacheWorld"		"(20%) Initializing world..."
		"LoadingProgress_LoadResources"		"(50%) Loading resources..."
		"LoadingProgress_Connecting"		"(75%) Connecting to server..."
		"LoadingProgress_SendClientInfo"	"(75%) Sending client info..."
		"LoadingProgress_SignonLocal"		"(80%) Initializing resources..."
		"LoadingProgress_SignonData"		"(90%) Retrieving game data..."
		"LoadingProgress_SignonDataLocal"	"(90%) Initializing game data..."
		
	// DAMAGE INFO (IN-GAME)
		
		"Panorama_FreezePanel_DamageTaken"				"<font color='#A0A0A0'>Damage taken:  </font><font color='#ff0000'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font> <font color='#ff0000'><b>{d:hits_taken} hit </b></font> <font color='#A0A0A0'>from {s:killer_name}</font>"
		"Panorama_FreezePanel_DamageGiven"				"<font color='#A0A0A0'>Damage given:  </font><font color='#00ff00'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font> <font color='#00ff00'><b>{d:hits_given} hit </b></font> <font color='#A0A0A0'>to {s:killer_name}</font>"
		"Panorama_FreezePanel_DamageTaken_Multi"		"<font color='#A0A0A0'>Damage taken:  </font><font color='#ff0000'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font> <font color='#ff0000'><b>{d:hits_taken} hits </b></font> <font color='#A0A0A0'>from {s:killer_name}</font>"
		"Panorama_FreezePanel_DamageGiven_Multi"		"<font color='#A0A0A0'>Damage given:  </font><font color='#00ff00'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font> <font color='#00ff00'><b>{d:hits_given} hits </b></font> <font color='#A0A0A0'>to {s:killer_name}</font>"
		"Panorama_Freeze_Snapshot"						""
		
	// TARGET PLAYER (IN-GAME) 
	
		"Panorama_HUD_playerid_sameteam"		"<font color='#00ff00'>{s:player_name} - {d:player_health}%</font>"
		"Panorama_HUD_playerid_diffteam"		"<font color='#ff0000'>{s:player_name}</font>"
		
	// JOIN MESSAGE (CHAT)
		
		"Cstrike_game_join_spectators"			"%s1 > Spectators\n"
		"Cstrike_game_join_terrorist"			"%s1 > 	T\n"
		"Cstrike_game_join_ct"					"%s1 > CT\n"
		
	// TEAM ATTACK MESSAGE (CHAT)
		
		"Cstrike_TitlesTXT_Game_teammate_attack" 		" %s1 attacked a noob."
		
	// PLANTING/DEFUSING MESSAGES (CHAT)
		
		"Cstrike_TitlesTXT_Defusing_Bomb"				"Defuse"
		"Cstrike_TitlesTXT_Planting_Bomb"				"Plant"
		
	// YES/NO RADIO RESPONSE (CHAT)
	
		"Cstrike_TitlesTXT_Roger_that"					"Yes."
		"Cstrike_TitlesTXT_Affirmative"					"Yes."
		"Cstrike_TitlesTXT_Negative"					"No."
		
	// AWARD MESSAGES (CHAT)
		
		"Player_Cash_Award_ExplainSuicide_YouGotCash"			"(+$%s2 for the suicide of %s1)"
		"Player_Cash_Award_ExplainSuicide_TeammateGotCash"		"Teammate %s3 was awarded +$%s2 for the suicide of %s1."
		"Player_Cash_Award_ExplainSuicide_EnemyGotCash"			"Enemy player was awarded for the suicide of %s1."
		"Player_Cash_Award_ExplainSuicide_Spectators"			" %s3 was awarded +$%s2 for the suicide of %s1."
		
	// CASH AWARD MESSAGES (CHAT)
		
		"Player_Cash_Award_Kill_Teammate"				"%s1 • Teamkill"
		"Player_Cash_Award_Killed_Enemy_Generic" 		"%s1 • Kill"
		"Player_Cash_Award_Killed_Enemy"				"%s1 • %s2"
		"Player_Cash_Award_Bomb_Planted"				"%s1 • ok"
		"Player_Cash_Award_Bomb_Defused"				"%s1 • ok"
		"Player_Cash_Award_Rescued_Hostage"				"%s1 • Hostage rescued"
		"Player_Cash_Award_Interact_Hostage"			"%s1 • Money"
		"Player_Cash_Award_Respawn"						"%s1 • Money"
		"Player_Cash_Award_Get_Killed"					"%s1 • Money"
		"Player_Cash_Award_Damage_Hostage"				"%s1 • Money"
		"Player_Cash_Award_Kill_Hostage"				"%s1 • Money"		
		"Team_Cash_Award_T_Win_Bomb"					"%s1 • Win"
		"Team_Cash_Award_Elim_Hostage"					"%s1 • Win"
		"Team_Cash_Award_Elim_Bomb"						"%s1 • Win"
		"Team_Cash_Award_Win_Time"						"%s1 • Win"
		"Team_Cash_Award_Win_Defuse_Bomb"				"%s1 • Defuse"
		"Team_Cash_Award_Win_Hostages_Rescue"			"%s1 • Win"
		"Team_Cash_Award_Win_Hostage_Rescue"			"%s1 • Win"
		"Team_Cash_Award_Loser_Bonus"					"%s1 • Lose"
		"Team_Cash_Award_Loser_Zero"					"%s1 • Income for dead players on losing team."
		"Team_Cash_Award_Rescued_Hostage"				"%s1 • Hostage rescued"
		"Team_Cash_Award_Hostage_Interaction"			"%s1 • Hostage reached"
		"Team_Cash_Award_Hostage_Alive"					"%s1 • Hostages survived"
		"Team_Cash_Award_Planted_Bomb_But_Defused"		"%s1 • C4 planted"
		"Team_Cash_Award_no_income"						"$0 • Out of time and survived"
		"Team_Cash_Award_no_income_suicide"				"$0 • Suicide"
		"Team_Cash_Award_Generic"						"%s1 • Team award"
		"Team_Cash_Award_Custom"						"%s1 • %s2"
		
	// GRENADE MESSAGES (CHAT)
		
		"SFUI_TitlesTXT_Fire_in_the_hole" 				"Nade"
		"SFUI_TitlesTXT_Molotov_in_the_hole" 			"Molotov"
		"SFUI_TitlesTXT_Incendiary_in_the_hole" 		"Molotov"
		"SFUI_TitlesTXT_Flashbang_in_the_hole" 			"Flash"
		"SFUI_TitlesTXT_Smoke_in_the_hole" 				"$moked"
		"SFUI_TitlesTXT_Decoy_in_the_hole" 				"d3c0y"
		

// ---------------------------------------------------------------------------------------------
}

// - ehzad
// - en
// - aysyatyp
// - tsarku
// - ote
// - v
// - yovs
// - gifnoc
//	 - ite
// - ikhcorts
// - zi
// - agifnoc
// - akohs

}

