"lang"
{
"Language" "English"
"Tokens"
{
		"BombsiteA"					"A"
		"BombsiteB"					"B"
		"BombsiteC"					"C"
		"Hostages"					"Hostages"
		"HostageRescueZone"				"Hostage Rescue Zone"
		"VipRescueZone"					"VIP Rescue Zone"
		"CTSpawn"					"CT Spawn"
		"TSpawn"					"T Spawn"
		"Bridge"					"Bridge"
		"Middle"					"Mid"
		"House"						"House"
		"Apartment"					"Apps"
		"Apartments"					"Apps"
		"Market"					"Market"
		"Sewers"					"Sewers"
		"Tunnel"					"Tunneñ"
		"Ducts"						"Ducts"
		"Village"					"Village"
		"Roof"						"Roof"
		"Upstairs"					"Upstairs"
		"Downstairs"					"Downstairs"
		"Basement"					"Basement"
		"Crawlspace"					"Crawlspace"
		"Kitchen"					"Kitchen"
		"Inside"					"Inside"
		"Outside"					"Outside"
		"Tower"						"Tower"
		"WineCellar"					"Underground"
		"Garage"					"Garage"
		"Courtyard"					"Courtyard"
		"Water"						"Water"
		"FrontDoor"					"Front Door"
		"BackDoor"					"Back Door"
		"SideDoor"					"Side Door"
		"BackWay"					"Back Way"
		"FrontYard"					"Front Yard"
		"BackYard"					"Back Yard"
		"SideYard"					"Side Yard"
		"Lobby"						"Lobby"
		"Vault"						"Vault"
		"Elevator"					"Elevator"
		"DoubleDoors"					"Double Doors"
		"SecurityDoors"					"Security Doors"
		"LongHall"					"Long Hall"
		"SideHall"					"Side Hall"
		"FrontHall"					"Front Hall"
		"BackHall"					"Back Hall"
		"MainHall"					"Main Hall"
		"FarSide"					"Far Side"
		"Windows"					"Windows"
		"Window"					"Window"
		"Attic"						"Attic"
		"StorageRoom"					"Storage Room"
		"ProjectorRoom"					"Projector Room"
		"MeetingRoom"					"Meeting Room"
		"ConferenceRoom"				"Conference Room"
		"ComputerRoom"					"Computer Room"
		"BigOffice"					"Big Office"
		"LittleOffice"					"Little Office"
		"Dumpster"					"Dumpster"
		"Airplane"					"Airplane"
		"Underground"					"Underground"
		"Bunker"					"Bunker"
		"Mines"						"Mines"
		"Front"						"Front"
		"Back"						"Back"
		"Rear"						"Rear"
		"Side"						"Side"
		"Ramp"						"Ramp"
		"Underpass"					"Underpass"
		"Overpass"					"Overpass"
		"Stairs"					"Stairs"
		"Ladder"					"Ladder"
		"Gate"						"Gate"
		"GateHouse"					"Gate House"
		"LoadingDock"					"Loading Dock"
		"GuardHouse"					"Guard House"
		"Entrance"					"Entrance"
		"VendingMachines"				"Vending Machines"
		"Loft"						"Loft"
		"Balcony"					"Balcony"
		"Alley"						"Alley"
		"BackAlley"					"Back Alley"
		"SideAlley"					"Side Alley"
		"FrontRoom"					"Front Room"
		"BackRoom"					"Back Room"
		"SideRoom"					"Side Room"
		"Crates"					"Crates"
		"Truck"						"Truck"
		"Bedroom"					"Bedroom"
		"FamilyRoom"					"Family Room"
		"Bathroom"					"Bathroom"
		"LivingRoom"					"Living Room"
		"Den"						"Den"
		"Office"					"Office"
		"Atrium"					"Atrium"
		"Entryway"					"Entryway"
		"Foyer"						"Foyer"
		"Stairwell"					"Stairwell"
		"Fence"						"Fence"
		"Deck"						"Deck"
		"Porch"						"Porch"
		"Patio"						"Patio"
		"Wall"						"Wall"
		"BoatBar"					"Boat Bar"
		"BoatStorage"					"Boat Storage"
		"CTBar"						"CT Bar"
		"UpperCatwalks"					"Upper Catwalks"
		"LowerCatwalks"					"Lower Catwalks"
		"GroundLevel"					"Ground Level"
		"LockerRoom"					"Locker Room"
		"BackEntrance"					"Back Entrance"
		"FrontEntrance"					"Front Entrance"
		"SnipersNest"					"Window"
		"BodyShop"					"Body Shop"
		"BankInterior"					"Bank"
		"BombSite"					"Bomb Site"
		"BankExterior"					"Bank"
		"Street"					"Street"
		"GasStation"					"Gas Station"
		"SideEntrance"					"Side Entrance"
		"PalaceInterior"				"Apps"
		"BackAlleys"					"Back Alleys"
		"CTSideUpper"					"CT Side Upper"
		"CTSideLower"					"CT Side Lower"
		"TSideUpper"					"T Side Upper"
		"TSideLower"					"T Side Lower"
		"UpperCarousel"					"Upper Carousel"
		"MidCarousel"					"Mid Carousel"
		"LowerCarousel"					"Lower Carousel"
		"CTCorridorDown"				"CT Corridor Down"
		"CTCorridorUp"					"CT Corridor Up"
		"TCorridorDown"					"T Corridor Down"
		"TCorridorUp"					"T Corridor Up"
		"LeftAlley"					"Left Alley"
		"RightAlley"					"Right Alley"
		"BackCourtyard"					"Back Courtyard"
		"FrontCourtyard"				"Front Courtyard"
		
		//DUST2
		"MidArch"					"Mid Arch"
		"OutsideLong"					"Outside Long"
		"LongDoors"					"Long Doors"
		"AbovePit"					"Above Pit"
		"Pit"						"Pit"
		"APlatform"					"A Platform"
		"LongA"						"Long A"
		"ARamp"						"A Ramp"
		"BackofA"					"Back of A"
		"Bricks"					"Bricks"
		"ShortStairs"					"Short Stairs"
		"Short"						"Short"
		"Catwalk"					"Catwalk"
		"Mid"						"Mid"
		"TopofMid"					"Top Mid"
		"MidDoors"					"Mid Doors"
		"ExtendedA"					"A Street"
		"BDoors"					"B Doors"
		"Hole"						"Window"
		"BPlatform"					"B Platform"
		"BackofB"					"Back of B"
		"UpperTunnel"					"Upper"
		"TunnelStairs"					"Caracol"
		"LowerTunnel"					"Lower"
		"OutsideTunnel"					"B outside T-Spawn"
		"UnderA"					"Element"
		"TRamp"						"T Ramp"
		
		//NUKE
		"HutRoof"					"Hut Roof"
		"Secret"					"Secret"
		"Crane"						"Crane"
		"Vents"						"Vents"
		"Decon"						"Deco"
		"Observation"					"DJ"
		"Admin"						"Admin"
		"Toxic"						"Toxic"
		"Mini"						"Main"
		"Control"					"Control Room"
		"Heaven"					"Heaven"
		"Hell"						"Hell"
		"Vending"					"Radio"
		"Trophy"					"Trophy"
		"Silo"						"Silo"
		"SniperBox"					"Sniper"
		"Radio"						"Radio"
		"Hut"						"Hut"
		"Crows"						"Crows"
		"Squeaky"					"Squeaky"
		"Yellow"					"Yellow"
		"Main"						"Main"
		"CTRed"						"CT Red"
		"Red"						"Red"
		"Warehouse"					"Warehouse"
		"BackStairs"					"Back Stairs"
		"Rafters"					"Rafters"
		"Forklift"					"Forklift"
		
		//Inferno
		"Garden"					"Garden"
		"Ruins"						"Ruins"
		"Banana"					"Banana"
		"Logs"						"Logs"
		"TStairs"					"T Stairs"
		"SecondMid"					"Second Mid"
		"Hay"						"Hay"
		"Quad"						"Quad"
		"Arch"						"Long"
		"Library"					"Library"
		"Graveyard"					"Graveyard"
		"LowerMid"					"Lower Mid"

		//Mirage
		"Cart"						"Top boxes"
		"PalaceAlley"					"outside Action"
		"PalaceTunnel"					"Action"
		"Shop"						"Kitchen"
		"Scaffolding"					"Outside palace"
		"Connector"					"Connector"
		
		//Overpass
		"LowerPark"					"Street"
		"UpperPark"					"A Long"
		"Fountain"					"Fountain"
		"Playground"					"Playground"
		"Restroom"					"Toilets"
		"Construction"					"B Short"
		"Canal"						"Monster"
		"Tunnels"					"Tunnels"
		"Pipe"						"B Short Pipe"
		"Walkway"					"B CT-Side"

		//Train
		"Ivy"						"Ivy"
		"PopDog"					"Pop"
		"TMain"						"Main"
		"Tunnel1"					"CT Ivy"
		"Tunnel2"					"1.6"
		"ElectricalBox"					"Ebox"

		// DOLAR

		"Scoreboard_money_val"					"{d:r:stat_d_money} $"
		"Hud_Money"						"{d:r:hud-money-amount} $"
		"Panorama_HUD_playerid_overhead_ct_money"		"<font color='#4dadff'>{s:player_name}</font><font color='#7ebc50'> {d:r:player_money} $</font>"
		"Panorama_HUD_playerid_overhead_t_money"		"<font color='#fecd25'>{s:player_name}</font><font color='#7ebc50'> {d:r:player_money} $</font>"
		"Panorama_HUD_playerid_overhead_survival_money"		"<font color='#00c3e1'>{s:player_name}</font><font color='#7ebc50'> {d:r:player_money} $</font>"
		"Spectate_money_val"					"{d:r:spec_money} $"
		"Spectate_money_spent"					"-{d:r:spec_money} $"
		"buymenu_money"						"{d:r:money} $"
		"Hud_Money_Signed"					"{s:sign}{d:r:hud-money-delta} $"
		"Propcounter_money"					"%s1 $"

		"buymenu_money"						"{d:r:money} $"
		"buymenu_cost_amount"					"{d:r:cost} $"
		"buymenu_killaward_amount"				"{d:r:kill_reward}({d:r:kill_reward_pct}%) $"

		"Panorama_HUD_playerid_overhead_ct_money"		"<font color='#4dadff'>{s:player_name}</font><font color='#7ebc50'> {d:r:player_money} $</font>"
		"Panorama_HUD_playerid_overhead_t_money"		"<font color='#fecd25'>{s:player_name}</font><font color='#7ebc50'> {d:r:player_money} $</font>"

		// PANTALLA DE CARGA
		
		"LoadingProgress_SpawningServer"		"5%...CARGANDO DATOS DI7ERGENTES"
		"LoadingProgress_ProcessServerInfo"		"15%..CARGANDO DATOS DI7ERGENTES"
		"LoadingProgress_LoadMap"			"20%".CARGANDO DATOS DI7ERGENTES"
		"LoadingProgress_PrecacheWorld"			"30%"..CARGANDO DATOS DI7ERGENTES"
		"LoadingProgress_LoadResources"			"50%"...CARGANDO DATOS DI7ERGENTES"
		"LoadingProgress_Connecting"			"0%".CONECTANDO A LA DI7ERGENCIA"
		"LoadingProgress_SendClientInfo"		"75%"..CONECTANDO A LA DI7ERGENCIA"
		"LoadingProgress_SignonLocal"			"90%"...CONECTANDO A LA DI7ERGENCIA"
		"LoadingProgress_SignonData"			"100%"..CONECTANDO A LA DI7ERGENCIA"
		"LoadingProgress_SignonDataLocal"		"100%".CONECTANDO A LA DI7ERGENCIA"
		
		// MENSAJE DE ENTRADA A EQUIPO (CHAT)
		
		"Cstrike_game_join_spectators"			"%s1 > SPEC\n"
		"Cstrike_game_join_terrorist"			"%s1 > 	T\n"
		"Cstrike_game_join_ct"				"%s1 > CT\n"

		// COSAS EXTRA
		"Cstrike_TitlesTXT_Switch_To_BurstFire"		"Burst-Fire"
		"Cstrike_TitlesTXT_Switch_To_FullAuto"		"Automatic"
		"Cstrike_TitlesTXT_Switch_To_SemiAuto"		"Semi-Automatic"
		"Cstrike_Name_Change"				"%s1 > %s2"
		
		"Chat_SavePlayer_Savior"			" ** you saved %s1 by killing %s2 **"
		"Chat_SavePlayer_Saved"				" ** %s1 saved you by killing %s2 **"
		"Chat_SavePlayer_Spectator"			" ** %s1 saved %s2 by killing %s3 **"

		"chat_say"			                "say:"
		"chat_say_team"		                        "say [TEAM]:"

		"CSGO_Inventory_Team_Any"			""
		"CSGO_Inventory_Team_CT"			""
		"CSGO_Inventory_Team_T"				""

		"CSGO_Item_Desc_HKP2000"                        ""
		"CSGO_Item_Desc_AK47"                           ""
		"CSGO_Item_Desc_Glock18"                        ""
		"CSGO_Item_Desc_DesertEagle"                    ""
		"CSGO_Item_Desc_Elites"                         ""
		"CSGO_Item_Desc_FiveSeven"                      ""
		"CSGO_Item_Desc_P250"                           ""
		"CSGO_Item_Desc_CZ75a"                          ""
		"CSGO_Item_Desc_Tec9"                           ""
		"CSGO_Item_Desc_Taser"                          ""
		"CSGO_Item_Desc_Bizon"                          ""
		"CSGO_Item_Desc_Mac10"                          ""
		"CSGO_Item_Desc_MP7"                            ""
		"CSGO_Item_Desc_MP9"                            ""
		"CSGO_Item_Desc_P90"                            ""
		"CSGO_Item_Desc_UMP45"                          ""
		"CSGO_Item_Desc_Aug"                            ""
		"CSGO_Item_Desc_GalilAR"                        ""
		"CSGO_Item_Desc_Famas"                          ""
		"CSGO_Item_Desc_M4A4"                           ""
		"CSGO_Item_Desc_SG553"                          ""
		"CSGO_Item_Desc_AWP"                            ""
		"CSGO_Item_Desc_G3SG1"                          ""
		"CSGO_Item_Desc_SCAR20"                         ""
		"CSGO_Item_Desc_SSG08"                          ""
		"CSGO_Item_Desc_Mag7"                           ""
		"CSGO_Item_Desc_Nova"                           ""
		"CSGO_Item_Desc_SawedOff"                       ""
		"CSGO_Item_Desc_XM1014"                         ""
		"CSGO_Item_Desc_M249"                           ""
		"CSGO_Item_Desc_Negev"                          ""
		"CSGO_Item_Desc_C4"                             ""
		"CSGO_Item_Desc_HE_Grenade"                     ""
		"CSGO_Item_Desc_Flashbang"                      ""
		"CSGO_Item_Desc_Smoke_Grenade"                  ""
		"CSGO_Item_Desc_Decoy_Grenade"                  ""
		"CSGO_Item_Desc_Molotov"                        ""
		"CSGO_Item_Desc_Incindiary_Grenade"             ""
		"CSGO_Item_desc_Knife"                          ""
		"CSGO_Item_desc_Knife_T"                        ""
		"CSGO_Item_desc_m4a1_silencer"                  ""
		"CSGO_Item_Desc_usp_silencer"                   ""
		"CSGO_Item_Desc_Revolver"                       ""
		"CSGO_Item_Desc_Knife_Bayonet"                  ""
		"CSGO_Item_Desc_Knife_Flip"                     ""
		"CSGO_Item_Desc_Knife_Gut"                      ""
		"CSGO_Item_Desc_KnifeM9"                        ""
		"CSGO_Item_Desc_Knife_Karam"                    ""
		"CSGO_Item_Desc_KnifeTactical"                  ""
		"CSGO_Item_Desc_Knife_Butterfly"                ""
		"CSGO_Item_Desc_Knife_Falchion_Advanced"        ""
		"CSGO_Item_Desc_knife_push"                     ""
		"CSGO_Item_Desc_knife_survival_bowie"           ""

                "Cstrike_Chat_CT_Loc"				"[CT] %s1:  %s2"
                "Cstrike_Chat_CT"				"[CT] %s1:  %s2"
                "Cstrike_Chat_T_Loc"				"[T] %s1:  %s2"
                "Cstrike_Chat_T"				"[T] %s1:  %s2"
                "Cstrike_Chat_CT_Dead"				"[DEAD] [CT] %s1:  %s2"
                "Cstrike_Chat_T_Dead"				"[DEAD] [T] %s1:  %s2"
                "Cstrike_Chat_Spec"				"[SPEC] %s1:  %s2"
                "Cstrike_Chat_All"				"%s1:  %s2"
                "Cstrike_Chat_AllDead"				"[DEAD] %s1:  %s2"
                "Cstrike_Chat_AllSpec"				"[SPEC] %s1:  %s2"
                "Cstrike_Name_Change"				"* %s1 changed name to %s2"

		"Cstrike_TitlesTXT_Bomb_Defused"	        "Bomb defused"
		"Cstrike_TitlesTXT_Bomb_Planted"	        "Bomb planted (%s1 seconds left)"
		"Cstrike_TitlesTXT_Game_teammate_attack"        " %s1 attacked a teammate."	
		"Cstrike_TitlesTXT_Switch_To_BurstFire"	        "Burst"
		"Cstrike_TitlesTXT_Switch_To_FullAuto"	        "Auto"
		"Cstrike_TitlesTXT_Switch_To_SemiAuto"	        "Semi"
		"Cstrike_TitlesTXT_Defusing_Bomb"	        "* DEFUSING *"
		"Cstrike_TitlesTXT_Planting_Bomb"	        "* PLANTING *"
		"Cstrike_TitlesTXT_Cannot_Carry_Anymore"        "NOCTURN VISION ON"
		"Cstrike_TitlesTXT_Roger_that"			"Yes."
		"Cstrike_TitlesTXT_Affirmative"			"Yes."
		"Cstrike_TitlesTXT_Negative"			"No."

                "Game_radio"					"%s1: %s3 [%s2]"
                "Game_radio_location"				"%s1: %s3 [%s2]"

		"FreezePanel_DamageTaken"                       "<font color='#A0A0A0'>Taken:  </font><font size='16' color='#ff0000'>%s1</font> <font color='#A0A0A0'> in</font> <font size='16' color='#ff0000'>%s2 hit </font>"
		"FreezePanel_DamageGiven"                       "<font color='#A0A0A0'>Given:  </font><font size='18' color='#00ff00'>%s1</font> <font color='#A0A0A0'> in</font> <font size='18' color='#00ff00'>%s2 hit </font>"
		"FreezePanel_DamageTaken_Multi"                 "<font color='#A0A0A0'>Taken:  </font><font size='16' color='#ff0000'>%s1</font> <font color='#A0A0A0'> in</font> <font size='16' color='#ff0000'>%s2 hits </font>"
		"FreezePanel_DamageGiven_Multi"                 "<font color='#A0A0A0'>Given:  </font><font size='18' color='#00ff00'>%s1</font> <font color='#A0A0A0'> in</font> <font size='18' color='#00ff00'>%s2 hits </font>"

		"FreezePanel_Killer1_KillerWeapon"		"weapon <font color='#adadad'>%s1</font>"
		"FreezePanel_Killer1_OthersWeapon"		"weapon <font color='#adadad'>%s2</font> %s1"
		"FreezePanel_Killer1_YourWeapon"		"weapon <font color='#adadad'>%s1</font>"
		"FreezePanel_Killer1_Weapon"			"weapon <font color='#adadad'>%s1</font>"

		"FreezePanel_Killer2"				""
		"FreezePanel_HappyHolidays"			""
		"FreezePanel_ScreenShot"			""
		"SFUI_Freeze_Snapshot"		       		""

		"match_ready_accept"				"¿VO7AMOS?"

                "Player_Cash_Award_ExplainSuicide_YouGotCash"			"Award +$%s2 compensation for the suicide of %s1"
		"Player_Cash_Award_ExplainSuicide_TeammateGotCash" 		" %s3 was awarded +$%s2 compensation for the suicide of %s1."
		"Player_Cash_Award_ExplainSuicide_EnemyGotCash"			"An enemy player was awarded compensation for the suicide of %s1."
		"Player_Cash_Award_ExplainSuicide_Spectators"   		" %s3 was awarded +$%s2 compensation for the suicide of %s1."

		"play_setting_online"				"Matcheting"
		"play_setting_offline"				"Offline"
		"play_setting_training_course"		        "Niubis"
		"play_setting_workshop"				"Workshop"
		"play_setting_community"			"Community"

		"Player_Cash_Award_Kill_Teammate"		" -%s1 $: Teamkill"
		"Player_Cash_Award_Killed_Enemy_Generic"        " +%s1 $: Enemy down"
		"Player_Cash_Award_Killed_Enemy"		" +%s1 $: %s2 "
		"Player_Cash_Award_Bomb_Planted"		" +%s1 $: Bomb Planted"
		"Player_Cash_Award_Bomb_Defused"		" +%s1 $: Bomb Defused"
		"Player_Cash_Award_Rescued_Hostage"		" +%s1 $: Hostage rescued"
		"Player_Cash_Award_Interact_Hostage"	        " +%s1 $: Hostage reached"
		"Player_Cash_Award_Respawn"			" +%s1 $: Respawn"
		"Player_Cash_Award_Get_Killed"			" +%s1 $: Award for being eliminated"
		"Player_Cash_Award_Damage_Hostage"		" -%s1 $: Hostage wounded"
		"Player_Cash_Award_Kill_Hostage"		" -%s1 $: Hostage killed"

		"Panorama_FreezePanel_DamageTaken"		"<font color='#A0A0A0'>Damage taken:  </font><font color='#ff0000'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font> <font color='#ff0000'><b>{d:hits_taken} hit </b></font> <font color='#A0A0A0'>from {s:killer_name}</font>"
		"Panorama_FreezePanel_DamageGiven"		"<font color='#A0A0A0'>Damage given:  </font><font color='#00ff00'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font> <font color='#00ff00'><b>{d:hits_given} hit </b></font> <font color='#A0A0A0'>to {s:killer_name}</font>"
		"Panorama_FreezePanel_DamageTaken_Multi"	"<font color='#A0A0A0'>Damage taken:  </font><font color='#ff0000'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font> <font color='#ff0000'><b>{d:hits_taken} hits </b></font> <font color='#A0A0A0'>from {s:killer_name}</font>"
		"Panorama_FreezePanel_DamageGiven_Multi"	"<font color='#A0A0A0'>Damage given:  </font><font color='#00ff00'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font> <font color='#00ff00'><b>{d:hits_given} hits </b></font> <font color='#A0A0A0'>to {s:killer_name}</font>"
		"Panorama_Freeze_Snapshot"			""

                "Panorama_HUD_weaponid_pickup"			"[{v:csgo_bind:bind_use}] swap for {s:weapon_name}"

		"Panorama_HUD_playerid_sameteam"		"<font size='100' color='#00ff00'>{s:player_name} - {d:player_health}%</font>"
		"Panorama_HUD_playerid_diffteam"		"<font size='100' color='#ff0000'>{s:player_name}</font>"
		"Panorama_HUD_playerid_specteam"		"<font size='100' color='#6E7D5C'>{s:player_name}</font>"
		"Panorama_HUD_playerid_noteam"			"<font size='100' color='#FFCC00'>{s:player_name}{d:player_health}%</font>"
		"Panorama_HUD_playerid_overhead_shadow"		"{s:player_name}"

		"Panorama_HUD_botid_request_bomb"		"<font size='100' color='#e5da25'>[{v:csgo_bind:bind_use}] Take Bomb</font>"

		"Panorama_HUD_hostageid_nh"			"<font size='100' color='#e5da25'>Hostage</font>"
		"Panorama_HUD_hostagename_nh"			"<font size='100' color='#e5da25'>{s:player_name}</font>"
		"Panorama_HUD_hostageid_nh_use_lead"		"<font size='100' color='#e5da25'>[{v:csgo_bind:bind_use}] Pick Up Hostage</font>"
		"Panorama_HUD_hostageid_nh_following"		"<font size='100' color='#e5da25'>Hostage (Following {s:player_name})</font>"

		"Panorama_HUD_hostageid"			"<font size='100' color='#e5da25'>Hostage</font><font color='#dcdac0'> {d:player_health}%</font>"
		"Panorama_HUD_hostageid_use_lead"		"<font size='100' color='#e5da25'>[{v:csgo_bind:bind_use}] Pick Up Hostage</font><font color='#dcdac0'> {d:player_health}%</font>"
		"Panorama_HUD_hostageid_following"		"<font size='100' color='#e5da25'>Hostage (Following {s:player_name})</font><font color='#dcdac0'> {d:player_health}%</font>"

		"Panorama_HUD_playerid_overhead_ct"		"<font size='100' color='#4dadff'>{s:player_name}</font><font color='#a4c0d8'> {d:player_health}%</font>"
		"Panorama_HUD_playerid_overhead_ct_lowhealth"	"<font size='100' color='#4dadff'>{s:player_name}</font><font color='#d82429'> {d:player_health}%</font>"
		"Panorama_HUD_playerid_overhead_ct_money"	"<font size='100' color='#4dadff'>{s:player_name}</font><font color='#7ebc50'> {d:r:player_money} $</font>"

		"Panorama_HUD_playerid_overhead_t"		"<font size='100' color='#fecd25'>{s:player_name}</font><font color='#ccc08c'> {d:player_health}%</font>"
		"Panorama_HUD_playerid_overhead_t_lowhealth"	"<font size='100' color='#fecd25'>{s:player_name}</font><font color='#d82429'> {d:player_health}%</font>"
		"Panorama_HUD_playerid_overhead_t_money"	"<font size='100' color='#fecd25'>{s:player_name}</font><font color='#7ebc50'> {d:r:player_money} $</font>"

		"skillgroup_1"					"(1/18) Silver I"
		"skillgroup_2"					"(2/18) Silver II"
		"skillgroup_3"					"(3/18) Silver III"
		"skillgroup_4"					"(4/18) Silver IV"
		"skillgroup_5"					"(5/18) Silver Elite"
		"skillgroup_6"					"(6/18) Silver Elite Master"
		"skillgroup_7"					"(7/18) Gold Nova I"
		"skillgroup_8"					"(8/18) Gold Nova II"
		"skillgroup_9"					"(9/18) Gold Nova III"
		"skillgroup_10"					"(10/18) Gold Nova Master"
		"skillgroup_11"					"(11/18) Master Guardian I"
		"skillgroup_12"					"(12/18) Master Guardian II"
		"skillgroup_13"					"(13/18) Master Guardian Elite"
		"skillgroup_14"					"(14/18) Distinguished Master Guardian"
		"skillgroup_15"					"(15/18) Legendary Eagle"
		"skillgroup_16"					"(16/18) Legendary Eagle Master"
		"skillgroup_17"					"(17/18) Supreme Master First Class"
		"skillgroup_18"					"(18/18) The Global Elite"

		"SFUI_InvTooltip_Wear_Amount_0"			"Factory New"
		"SFUI_InvTooltip_Wear_Amount_1"			"Minimal Wear"
		"SFUI_InvTooltip_Wear_Amount_2"			"Field-Tested"
		"SFUI_InvTooltip_Wear_Amount_3"			"Well-Worn"
		"SFUI_InvTooltip_Wear_Amount_4"			"Battle-Scarred "
	
		"SFUI_QMM_ERROR_X_FailReadyUp" 			"%s1 failed to Accept"

		"SFUI_NowPlaying_T"				""
		"SFUI_NowPlaying_CT"				""
		"SFUI_Notice_Hint_Bot_Takeover"			"PLAYING AS BOT %s1."
		"SFUI_Notice_Got_Bomb"				"You got the bomb."
		"SFUI_Notice_YouDroppedWeapon"			"Dropped %s1"

                "SFUI_Notice_CannotDropWeapon"			""
		"SFUI_Notice_C4_Plant_At_Bomb_Spot"		"Not inside the plant area."

                "SFUI_Scoreboard_Player"			"%s1 Player"
		"SFUI_Scoreboard_Players"			"players alive: %s1"
		"SFUI_Scoreboard_TimeLeft"			"time left: %s1"
		"SFUI_Scoreboard_FightTime"			"fight time: %s1"
		"SFUI_Scoreboard_RoundsLeft"			"rounds left: %s1"
		"SFUI_Scoreboard_ServerName"			"%s1"

		"SFUI_Scoreboard_1st"				""
		"SFUI_Scoreboard_2nd"				""
		"SFUI_Scoreboard_1st_Half"			"first half"
		"SFUI_Scoreboard_Halftime"			"halftime"
		"SFUI_Scoreboard_2nd_Half"			"second half"
		"SFUI_Scoreboard_Overtime"			"overtime"
		"SFUI_Scoreboard_OvertimeHalftime"		"overtime intermission"
		"SFUI_Scoreboard_Overtime1stHalf"		"overtime first half"
		"SFUI_Scoreboard_Overtime2ndHalf"		"overtime second half"
		"SFUI_Scoreboard_Final"				"final"
		"SFUI_Scoreboard_Final_Won"			"WINNER CHIKEN DINNER!"
		"SFUI_Scoreboard_Final_Surrendered"		"SURRENDER"
		"SFUI_Scoreboard_Final_Lost"			"LOSS TO LEARN!"
		"SFUI_Scoreboard_Final_Tie"			"DRAW!"
		"SFUI_Scoreboard_GG_The_Winner"			"%s1 won!"
		"SFUI_Scoreboard_Team_One"			"team one"
		"SFUI_Scoreboard_Team_Two"			"team two"
		"SFUI_Scoreboard_Switch_In" 			"team switch in: %s1"
		"SFUI_Scoreboard_Overtime_In" 			"overtime resumes In: %s1"
		"SFUI_Scoreboard_Next_In" 			"next match starts in: %s1"
		"SFUI_Scoreboard_MapVoteEnd_In" 		"map vote ends in:  %s1"
		"SFUI_Scoreboard_Next_Map_In" 			"loading %s1 in: %s2"
		"SFUI_Scoreboard_VoteStatus"			"yes votes %s1/%s2 : %s3"
		"SFUI_Scoreboard_NormalPlayer"			"%s1"
		"SFUI_Scoreboard_HLTV"				"GOTV VIEWER(S): %s1"
		"SFUI_Scoreboard_Viewers"			"VIEWER(S): %s1"

                "SFUI_WinPanel_CT_Win"				"COUNTER TERRORISTS WIN"
		"SFUI_WinPanel_T_Win"				"TERRORISTS WIN"
		"SFUI_WinPanel_Round_Draw"			"ROUND DRAW"
		"SFUI_WinPanel_Nav"				"${confirm} CLOSE"

		"SFUI_BuyMenu_Title" 				"Select Weapon"
		"SFUI_BuyMenu_Autobuy" 				""
		"SFUI_BuyMenu_BuyRandom" 			""
		"SFUI_BuyMenu_Buyprev" 				""
		"SFUI_BuyMenu_Buyprev_dm" 			""
                "SFUI_BuyMenu_Header"  				""
                "SFUI_BuyMenu_WeaponClass" 			""
                "SFUI_BuyMenu_Buyprev" 				""
                "SFUI_BuyMenu_Done" 				""

                "SFUI_PauseMenu_ResumeGameButton"		"RESUME"

                "SFUI_PauseMenu_SwitchTeamsButton"		"TEAM"

                "SFUI_PauseMenu_CallVoteButton"			"VOTE"

                "SFUI_PlayMenu_BrowseServersButton"		"SERVERS"
                "SFUI_PauseMenu_HelpButton"			"OPTIONS"

                "SFUI_PauseMenu_ExitGameButton"			"DISCONNECT"

                "SFUI_PauseMenu_OpenLoadout_Competitive"        "INVENTORY <font size='12'>(Warmup Only)</font>"

                "SFUI_PauseMenu_OpenLoadout_Disabled"           "INVENTORY <font size='12'>(Warmup Only)</font>"

		"SFUIHUD_InfoPanel_PriorityMsgTitle"		""
		"SFUIHUD_InfoPanel_DefuseTitle"			"Time:"
		"SFUIHUD_InfoPanel_DefuseText"			""
		"SFUIHUD_InfoPanel_DefuseText_NoKit"		"10s Dream"
		"SFUIHUD_InfoPanel_Spec_DefuseText"		"%s1 is defusing the bomb."
		"SFUIHUD_InfoPanel_Spec_DefuseText_NoKit"	"%s1 is defusing the bomb\nwithout a kit."

                "SFUI_Lobby_PrimeStatus"               		"MATCHMAKING OPTIONS"
                "SFUI_Lobby_Has_NonPrime_Player"        	"<b>Trust Factor:</b> Enabled <b>Prime:</b> Disabled"
                "SFUI_Lobby_Prime_Active"                	"<b>Trust Factor:</b> Enabled <b>Prime:</b> Enabled"
                "SFUI_Lobby_Prime_InActive"                	"<b>Trust Factor:</b> Enabled <b>Prime:</b> Disabled"
                "SFUI_Lobby_Prime_Not_Enrolled"            	"<b>Trust Factor:</b> Enabled <b>Prime:</b> Not enrolled"

		"SFUI_TitlesTXT_Fire_in_the_hole" 		"HE Grenade"
		"SFUI_TitlesTXT_Molotov_in_the_hole" 		"Molotov"
		"SFUI_TitlesTXT_Incendiary_in_the_hole" 	"Incendiary"
		"SFUI_TitlesTXT_Flashbang_in_the_hole" 		"Flashbang"
		"SFUI_TitlesTXT_Smoke_in_the_hole" 		"Smoke"
		"SFUI_TitlesTXT_Decoy_in_the_hole" 		"Decoy"

		"Team_Cash_Award_T_Win_Bomb"			" +%s1 $ [Team]: C4 detonated"
		"Team_Cash_Award_Elim_Hostage"			" +%s1 $ [Team]: Enemy team eliminated"
		"Team_Cash_Award_Elim_Bomb"		        " +%s1 $ [Team]: Enemy team eliminated"
                "Team_Cash_Award_Win_Time"			" +%s1 $ [Team]: Time is up"
		"Team_Cash_Award_Win_Defuse_Bomb"		" +%s1 $ [Team]: c4 Defused"
		"Team_Cash_Award_Win_Hostages_Rescue"		" +%s1 $ [Team]: Hostages rescued"
		"Team_Cash_Award_Win_Hostage_Rescue"		" +%s1 $ [Team]: Hostage rescued"
		"Team_Cash_Award_Loser_Bonus"			" +%s1 $ [Team]: Round lost"
		"Team_Cash_Award_Loser_Zero"			" +%s1 $ [Team]: Income for dead players on losing team."
		"Team_Cash_Award_Rescued_Hostage"		" +%s1 $ [Team]: Hostage rescued"
		"Team_Cash_Award_Hostage_Interaction"		" +%s1 $ [Team]: Hostage reached"
		"Team_Cash_Award_Hostage_Alive"			" +%s1 $ [Team]: Hostages survived"
		"Team_Cash_Award_Planted_Bomb_But_Defused"	" +%s1 $ [Team]: c4 Planted"
		"Team_Cash_Award_no_income"			" 0 $: KD TIME"
		"Team_Cash_Award_no_income_suicide"		" 0 $: Suicide"
		"Team_Cash_Award_Generic"			" +%s1 $: Team"
		"Team_Cash_Award_Custom"			" +%s1 $ [Team]: %s2"
		
		"SFUI_Notice_Match_Will_Pause"			" Tactical/Technical requested."
		"SFUI_Notice_Match_Will_Resume"			" Tactical/Technical pause ended."


	        "UI_Alert"					""
}
}